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AI Insights · Timothy · April 2024

Top 5 Anime Games in Ecuador Q1 2024

Discover the performance of the top 5 anime games on a unified platform in Ecuador for the first quarter of 2024, including trends in weekly downloads, revenue, and active users.

Top 5 Anime Games in Ecuador Q1 2024

In the first quarter of 2024, the top 5 anime games in Ecuador showed varied performance in terms of weekly downloads, revenue, and active users on a unified platform. Here’s a detailed look at each game's trends:

DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced fluctuating weekly downloads, starting at 11.3K in early January and peaking again at 9.5K in the last week of March. The game’s weekly revenue peaked at around $2.7K at the beginning of the quarter but saw a general decline, closing at approximately $1K. Active users remained relatively stable, with a slight increase to about 54.1K in the final week of March.

CAPTAIN TSUBASA: ACE, published by Program Twenty Three, had a modest start with weekly downloads ranging between 2.6K and 5.8K. The weekly revenue saw minor fluctuations, peaking at $175 in early January and closing at $160 in the last week of March. Active users showed a consistent upward trend, starting at 14K and reaching over 21.2K by the end of the quarter.

DRAGON BALL Z DOKKAN BATTLE also from Bandai Namco Entertainment Inc., recorded a diverse range in weekly downloads, beginning at 7.5K and experiencing a spike to 5.5K in mid-February. The game's weekly revenue remained mostly stable, peaking at $290 in mid-February. Active users showed a notable increase, starting from 18.7K and peaking at 17.6K in mid-March.

One Punch Man World by Crunchyroll Games, LLC, which launched at the end of January, saw an initial spike in downloads at 8.6K, but numbers decreased to around 1.1K by mid-March. The game’s weekly revenue peaked at $184 in the first week of February but decreased significantly thereafter. Active users followed a similar trend, starting at 8.3K and declining to 2.3K by the end of March.

Lastly, Black Clover M from Garena International II Private Limited had varied weekly downloads, peaking at 3.4K in mid-January and later stabilizing around 846 by the end of the quarter. The game’s weekly revenue saw a peak of $1K in mid-February but gradually declined to $263. However, active users showed a steady increase, starting at 16.9K and surpassing 18K by mid-March.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024